From there, I was able to successfully animate the looping sequence for the Batflower as it sways in the light breeze. The pedals animated nicely and I tried making them resemble fabric blowing around in the wind. The tough part was the draping buds that come from the center. I had alot of trouble making them flop around freely. I honestly sort of half assed that part because this is all going to be seen in what will eventually be a 5 second clip. I'll just slow the animation down it doesn't seem quite as strong of a wind.
I suck at technical drawings of mechanical objects. I suck at drawing in perspective. I thought I knew how. But I now realize the reason I always do characters is because they're so much more interesting than a bunch of straight lines (which are a pain the butt to draw straight with a tablet). Its so awkward to draw within the constraints of perspective! I'm not happy about it so, I've been practicing perspective and watching all kinds of lessons on how to get it right. They all say the same things. I got it in my head. But when I get to it in Photoshop, it just feels so un natural for me. I'm used to making organic curvy shapes and rough textures. Anyways, this is what I spent the day on.
Work in Progress Mechanical Drawing |
I'm using different line weights because it helps the drawing read better. Here is a video I've learned a lot from for this type of work.
Chris! I miss your work so much! I always love looking at your PS paintings and your 3D work on plants is ALWAYS awesome. We need to get together sometime soon, like at a con or something. :)
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