I've been looking for a quick way to lay out some piles of rubble and debris for my scene. Instead of placing individual objects on the floor I thought maybe running a rigid body simulation would do the job faster. Looks like I was right. :D
About Me
- Chris
- Orlando, Florida, United States
- Contact me at:
chrisjohnleblanc@yahoo.com LinkedIn: Christopher LeBlanc
..............................................................................................................................................................................................................
I'm a professional computer graphics artist interested in using my artistic skills and creativity to develop successful and inspiring projects.
No comments:
Post a Comment